Prop / Realtime
Not-Nerf Gun PBR
So this is based on a knock-off Nerf gun I have, and I used this as an experiment in semi-procedural hard-surface modeling in Houdini, and (also mostly procedural) texturing in Substance Painter.
Game Gun PBR
Nodes... nodes everywhere!
- Year
- 2018
- Discipline
- Props · Realtime PBR · Experiments
- Software
- Houdini · Substance 3D Painter
- Assets
- 3